Grand Thieves & Tomb Raiders: How British Video Games Conquered the World
Grand Thieves & Tomb Raiders: How British Video Games Conquered the World
Rebecca Levene,Magnus Anderson
Grand Thieves & Tomb Raiders reveals how the unique history of British computing led to some of the greatest games of all time.
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Summary
Gaming: it’ s the greatest British invasion of them all. Lara Croft is an international icon and the British-born Grand Theft Auto and its spin-offs have sold more than 100 million copies worldwide. The UK’ s games industry is now bigger than either its cinema or its music.
Yet the medium’ s birth in Thatcher’ s Britain was almost accidental. While politicians championed computers like the BBC Micro and the ZX Spectrum as engines of learning, it was left to a grassroots culture of amateur programmers to unlock their true potential. And from bedrooms and classrooms across the country, a brilliant profusion of innovative and idiosyncratic games soon emerged – propelling their young creators to fame, riches and, eventually, a place on the world stage.
This is the story of those teenage coders – tracing their journey from the first home computers to the age of the smartphone. A mix of oddball characters, programming miracles and moral panics, Grand Thieves & Tomb Raiders reveals how the unique history of British computing led to some of the greatest games of all time.
Product Description
Title - Grand Thieves & Tomb Raiders: How British Video Games Conquered the World
Edition -
Author - Rebecca Levene,Magnus Anderson
ISBN 13 - 9781845137045
Imprint - Aurum
Publisher - Quarto Publishing PLC
Date Published - 08/11/2012
Prize -
No. of pages -
Binding Type - Hardback
Dimensions - 135 x 216 x 31mm
Weight - g
Languages - English